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Smart Normal goes Pixel Bender

With CS4 Adobe introduced Pixel Bender to Flash, After FX and Photoshop. Pixel Bender allows to easily write and test filters witch are finally compiled to bytecode (Flash) or machine code (AFX). For...

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Metabubbles

This little 3D experiment is called Metabubbles as it´s behavior and look are quite similar to those of real metaballs. In fact it is just PV3D ViewportLayers with the blend-mode “add” that produce...

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Smart Tween – easing C4D XPresso node

Since Rober Penner published the easing equations back in 2003, tweens have become very popular with flash workers and are taken for granted today. But it has been brought to my attention that they are...

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Pyramidial multiscale – 86400px gigapixel image

Gigapixel images – it´s all about resolution and detail – one gigapixel equals a billion pixels so we are talking about tons of data. To be able to view such a picture, it hast to be sliced into tiny...

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PY4D Boids

Sebastian Rath´s PY4D is a new, alternative way to script with or to code plugins for Cinema4D – without COFFE or C++ – but in Python. The current beta (v0.9.0001) already makes a fine impression and...

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Neuronal net vs. traveling salesman

Did you ever need to figure out the shortest possible route between A and Z via B, C, D… ? If so, you have faced the “traveling salesman” problem and touched the field of theoretical computer science....

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Smart Normal Map goes Silverlight

Microsofts Silverlight has advanced to a level where it´s features and performance get contrastable with flash. It took mere minutes to port Smart Normal from PixelBender (Hydra) to Silverlights shader...

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Strange Attractor Finder and C4D/PY4D Particle Bench

Strange attractors are fractals that emerge at certain, sensitive parameters within the three-or more dimensional phase space. They are are researched since the early 70s and strongly related to the...

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GPU based Raytracing with Pixel Bender and After Effects

Since some years the idea of harnessing the power of modern graphic cards for 2D/3D applications has become more and more popular. Today we find GPU support in many CG applications like Photoshop or...

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Realtime SSAO with After Effects and Pixel Bender

Screen Space Ambient Occlusion or SSAO is a method to compute an approximated AO pass in real-time! This is done by using the depth information of a 3D object or scene that has been stored from the...

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Flash AIML TTS Chatbot –‘HAL9000’ using PHP and Festival

Ever dreamed of having a chat with you own personal AI? Well, we are still a bit behind Arthur C. Clarke´s dream of a self-aware AI like the HAL9000 but with AIML, Festival and Flash you can build your...

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SmartReLight – relighting with Pixel Bender

Relighting is an interesting method that is often used in video post production pipelines. Given the vector of its surface normal, it is possible to calculate the brightness of each pixel by a pseudo...

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Sing like HAL with the Flash Player 10.1

Of course everybody remembers the scene from 2001 when Dave Bowman removes HAL´s memory banks. While being shut down HAL sings the song ‘daisy’ and his voice continuously pitches down while his ‘mind...

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The Steve Jobs IPad Adobe Flashplayer HTML5 Video rant

The flame wars are on! CEOs, CTOs, platform evangelists and users are fighting the war of the worlds out there. It´s HTML5 vs. Flash, open vs. closed, H264 vs. OGG, desktop vs. mobile, truth vs. lie....

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SmartAA – reconstruct anti aliasing with Pixel Bender

About three decades ago, pixels where as big as toasters – and mostly green. Today we have millions of them to deal with, and the terms anti-/aliasing have become part of our daily live. Every time an...

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